LONDON, February 21, 2022 /PRNewswire/ — TIGA, the network of game developers and digital publishers and the trade association representing the video game industry, has highlighted the importance of developing “soft” skills as well as technical skills in video game industry, including teamwork and communication skills. TIGA made the comments following its conference on best practices in gaming education on February 15, 2022. The goal of the TIGA conference, sponsored by Creative Assembly, was to share best practices and bring together industry leaders and education experts to contribute to excellence in education and skills in the video game industry.
Speakers from award-winning game studios including Creative Assembly, Payload, and Rebellion provided crucial insight into the skills and attributes needed by today’s graduates and employees. Emma Smith, head of talent at Creative Assembly, said in a keynote that there are gaps in graduate skills that the industry faces, but not necessarily where you think they are. She said the skills gaps faced by Creative Assembly were not just technical in nature, but rather “softer” skills, including communication skills and teamwork, Emma noted that Successful students were expected to develop a sense of resilience, an ability to work in a team, and an ability to give and receive feedback.
Kirsty MooreRebellion People and Talent Manager and Tasha Nathanisenior technical producer at Rebellion, emphasized the need for students to learn C++ and debugging skills. Jason Howardartistic director of Payload Studios, urged students to go above and beyond what is asked of them so that their portfolios better reflect three years of work.
The winners of the TIGA UK Games Education Awards 2021 have revealed how they achieve excellence in colleges and universities; teaching and research; working with industry and promoting diversity. Contributors included:
- Stuart Butlercourse director for game technology at Staffordshire University, who stressed the importance of building strong relationships with the video game industry
- Neil Gallagherlecturer BA and MA Games Art and Design at the University of Hertfordshirewho advised universities to encourage students to participate in competitions, present their work at end-of-year fairs and post their work on forums.
- Carl HarveyDirector of Future Games and Graphics at birmingham City University, which said it was important to simulate a studio environment in education.
- Jake HabgoodDirector of Educational Partnerships at Sumo Group plc, who pointed out that TIGA accreditation helps universities by ensuring that industry professionals provide feedback and feedback on gaming lessons.
- Thom Kaczmareklecturer in game design at the University of the Arts London, who recommended the importance of students learning to develop playable prototypes as quickly as possible.
- Ruth FauconnierHead of Division: Games Technology and Mathematics at the University of Abertay, who highlighted the need to support a diverse student body by creating games and technology programs that appeal to everyone.
- robert reedProgram manager: video games at Leeds City College, which called on colleges to develop skills such as teamwork, communication and personal responsibility
- Doctor Chris LowthorpeHead of Collaborative R&D at InGAME, who said universities should take advantage of collaborative R&D partnerships between industry and academia.
- Adam JerretGame Studies Academic, senior lecturer and expert in game design, at the University of Portsmouthwho recommended the use of Discord to communicate with students.
Dr Richard Wilson OBE, CEO of TIGAnoted:
“At TIGA, our aim is to make the UK the best place in the world to develop video games. Excellence in education is crucial to achieving this goal. Education is the ladder on which students, the studios and our entire industry are climbing towards success.
“At TIGA, we promote excellence in education by accrediting outstanding gaming courses; we celebrate excellence through our Games Education Awards, and we promote excellence in learning by bringing the industry together and education through our conferences.
“I would like to thank Creative Assembly, our lead sponsor, for their support of our conference. Thanks also to all of our industry and education speakers for sharing their knowledge and insights. By working together, we are improving the skills and education in the video game industry.
TIGA is the trade association for the UK video games industry. Our vision is to make the UK the best place in the world to develop video games. Our main goal is to strengthen the game development and digital publishing industry. To this end, we focus on four strategic objectives:
For more information, contact TIGA: